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It's tempting to lower our expectations a little.Patch 1.8.0 was released on Februfor Xbox 360 and Februfor PC and PS3. And between the release of Borderlands 2 and now Gearbox has been responsible for Aliens: Colonial Marines and Battleborn. The second game's creative director, Mikey Neumann, has also left the studio (though he did come back to help make Borderlands 3's trailer). Borderlands 2's lead writer, Anthony Burch, is not writing Borderlands 3. The Gearbox of today isn't the Gearbox of 2012, however. The Ghost is just Claptrap for boring people. Destiny's NPCs keep obnoxiously trying to remind you of their personalities every time they pop up, but most of them are forgettable. Warframe's a completely different game for its opening hours before it gets good, and Anthem never does. The Division games have boring loot, all kneepads and guns that don't even explode like grenades when thrown. Other looter shooters are still struggling to recreate what Borderlands 2 did right. The expectations of FPS players are catered to, with the dopamine hit of RPG progression layered on top. Enemies take bonus damage if you hit them where they're weakest, and goliaths will frenzy and attack their allies if you pop off their dopey bucket heads. If you land a shot on someone it doesn't matter what your gun's stats are, you landed that shot. Borderlands 2 doesn't do the RPG thing of having the numbers invalidate your ability to aim. Which is not to say that it's bad at being a shooter. It's super-effective!" (That's both a meme and a reference for you). Juggling all these things, working with other players or swapping between guns, grenades, and powers with different damage types, it can feel more like playing Final Fantasy or Pokemon than Half-Life. Anyone who takes damage from slag will take bonus damage from any non-slag attack that follows. Fire attacks are best against enemies who have no special defences but plenty of regular health, and Borderlands 2 has no shortage of meaty bullet sponges. Shielded enemies are susceptible to electrical attacks, while armored enemies can be melted by corrosive ones. The point isn't to outsmart the AI, but to transform your character into an effective mathematical engine to munch them with. The spaces you fight them in are deliberately samey, with exploding barrels keyed to different elemental damage types placed throughout every bandit stronghold. Its enemies possess only rudimentary tactics, throwing grenades at players behind cover but otherwise not doing much to coordinate. While Borderlands 2 is definitely an FPS, judging it by those standards misses its appeal. Borderlands developers Gearbox treated the exploit like an MMO developer would and nerfed it, rather than just letting it slide like devs might in a more typical first-person shooter that wasn't meant to be played for years.
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Which is what everyone did once they figured out how to farm it. Named for Muhammad Ali's famous quote (a reference, not a meme), The Bee gave bonus damage per shot and was massively overpowered if combined with guns that had a high rate of fire. One example of that was The Bee, a shield with a decent chance of dropping from a propaganda radio host in the Boneyard area of the Arid Nexus. Play a loot game for that long and builds inevitably degenerate. Borderlands 2 is a museum of memes from the early 2010s. There's a double rainbow easter egg, and the pirate-themed DLC features ninja pirates for god's sake. Axton, the soldier-class character, sometimes says "You get a bullet, and you get a bullet!" like Oprah but for murders. When the siren-class character, Maya, spots an elite enemy she shouts "We got a badass over here!" like the Neil deGrasse Tyson reaction. There are still at least 5,000 people playing it at any given time on Steam, even today.Īt the same time, Borderlands 2 is very 2012.
Though it predated "games as a service" it was, in its own way, a forever game. It had a long tail of DLC, timed events like the $100,000 Loot Hunt, and endgame challenges like Digistruct Peak, as well as Overpower levels for players who'd maxed out everything else. It worked both as a co-op experience for friends who wanted an excuse to hang out online, and a solo game. Borderlands 3 is a bigger, smarter Borderlands 2īorderlands 2 took stuff from MMOs, like color-coded rarity levels and raids, but reduced the boredom of traveling by adding bouncy vehicles right out of Halo.
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